Showing posts with label 1800. Show all posts
Showing posts with label 1800. Show all posts

Monday, February 4, 2013

Sheriffs

Considering my recent foray into the Old West, and those things that come with it, it stood to reason that at some point I would do a couple of badges.

The sheriffs badge was the first, due to prominence.  Easy enough to model, challenging to texture.  The filigree and text were done in GIMP after UV mapping the star, the points are merely small spheres that I stuck on the model.

About 30 minutes overall modeling time and an hour for textures, render was about an hour or so (hard to tell, I hit 'render' and went to bed after NUMEROUS text renders to get the lighting where I wanted it and bright enough for impact.

Took me a bit to get it right but this is what I ended up with:
Old West sheriffs badge
Sheriffs badge, love the way it turned out!
Due to the lighting, it actually took a long time to render.

With the current political climate, and the amount of 'like' I had for the way the render turned out, I went online for a search of 'notable quotables' from sheriffs around the country.

I learned quite a bit, found some really good quotes (not included) from not only sheriffs, but other lawmen, outlaws, sideshow performers, statesmen, marshals, etc

I picked the most relevant for today's issues, and took the image back into GIMP to add text.

Final result:
sheriff quotes
Final image, feel free to share.
I do believe this is my best render yet, inclusively.

Looking for the next thing, still have a few more badges, but I think I can wait for those and focus more on the less 'popular' items like wagons and buildings, I have focused on the small things, time to get a little bigger.

All of these items are for a series of renders for a game I'm wanting to run, so I have a pretty good idea of what types of characters would be involved, just a matter of modeling the various props for them.

Playing cards, weapons, clothing, buildings, barrels (the wood kind), bows, knives, whiskey bottles, hats, lariats, spurs, etc.

Once I get to a point where I am about ready to run the game, I will shoot off some renders of the various character types.

It's not Deadlands, but it will be a type of 'Wierd West.'


Saturday, February 2, 2013

3D Update: 1800s Inspiration

Not quite sure where it came from, but it started with this:

Got the inspiration from someone at work when they were talking about "Telegraph Day" (they have a list of strange 'holidays')

Interesting time and it really made me delve into the texturing in Blender, along with brushing up on basic modeling techniques and getting familiar with the Blender interface again.

My second foray into the 1800s was in response to a conversation I had with a friend regarding translating a fantasy RPG into a Wild West RPG.  Friend asked if he could have a 'buffalo rifle,' so I looked one up with a quick Google search and produced this:

Of course, if you do a Google images search for that particular rifle, you will get pics of OTHER rifles and firearms from that timer period.

Which brings me to my latest model, an "1892 Mare's Leg."  Which, from further reading and research, never really existed until 1958, where it was seen in the tv show 'Wanted: Dead or Alive' with Steve McQueen.

Not to be outdone, firearms manufacturers have since blessed us with many different versions of this lever action pistol.  It was also shown in Brisco County Jr and Firefly.

A bit expensive for the heavier calibres, but definitely ranks high on the "I want my character to have THIS!" chart.

Needs a bit of reworking (shells are expelled from the top, the side port shown is for loading); but that would just be a quick extrude.

Will probably be exporting as obj files for the express purpose of making them Poser props at some time.

We will see what comes next as I continue...maybe an old revolver, the 1800's just has such awesome toys!