The sheriffs badge was the first, due to prominence. Easy enough to model, challenging to texture. The filigree and text were done in GIMP after UV mapping the star, the points are merely small spheres that I stuck on the model.
About 30 minutes overall modeling time and an hour for textures, render was about an hour or so (hard to tell, I hit 'render' and went to bed after NUMEROUS text renders to get the lighting where I wanted it and bright enough for impact.
Took me a bit to get it right but this is what I ended up with:
|Sheriffs badge, love the way it turned out!|
With the current political climate, and the amount of 'like' I had for the way the render turned out, I went online for a search of 'notable quotables' from sheriffs around the country.
I learned quite a bit, found some really good quotes (not included) from not only sheriffs, but other lawmen, outlaws, sideshow performers, statesmen, marshals, etc
I picked the most relevant for today's issues, and took the image back into GIMP to add text.
|Final image, feel free to share.|
Looking for the next thing, still have a few more badges, but I think I can wait for those and focus more on the less 'popular' items like wagons and buildings, I have focused on the small things, time to get a little bigger.
All of these items are for a series of renders for a game I'm wanting to run, so I have a pretty good idea of what types of characters would be involved, just a matter of modeling the various props for them.
Playing cards, weapons, clothing, buildings, barrels (the wood kind), bows, knives, whiskey bottles, hats, lariats, spurs, etc.
Once I get to a point where I am about ready to run the game, I will shoot off some renders of the various character types.
It's not Deadlands, but it will be a type of 'Wierd West.'