We all have it...that "One Game."
The game that inspires us to creativity, the game that we grabs a hold of us and just will not let go.
That game that reshapes our imaginations, gets our creative juices flowing.
For some, that game is Dungeons and Dragons, for others it is Kult, or Star Wars, or Shadowrun, or Cyberpunk. For me, that game is SLA Industries.
Throughout my game materials, notebooks, supplements, miniatures, props, etc, I have materials relating to my SLA Industries games. Most of the content I have written for games, was written for SLA Industries.
Pages of NPCs, new weapons, new skill packages (classes), equipment lists, fashion styles, new races, pages upon pages, digital and physical, the ideas just keep flowing.
Just searching the internet, looking through the newspaper or merely even talking to people will get me thinking of a new idea, or how to work something into my game.
Back in 1993, I met a fellow gamer at the local shop in a town of around 3k people, in a rural area of Missouri. I forget why we went out to his house, which was in an even more rural area, but while he was gathering his RPG stuff and tuning his paintball marker I found a book on his floor.
I sat there in his room, flipping through the book, entranced by the artwork. Yes, just the ARTWORK.
It was all black, white and grey, some line art, some charcoal, some inked, but it captured me.
When we returned to the gaming store, I immediately put in an order for the book. A week later it was in my hands. I devoured it. Within two weeks I started running the game. Remember, this was 1993, almost 20 years ago.
To put this in perspective, I purchased my first SLA Industries book before Magic: the Gathering was sold at the local shop (granted, only a few weeks before), before the ill-fated Maztica for AD&D 2nd edition was released, before 2nd edition Vampire: The Masquerade came out.
And I am still running the game, still seeing elements of our world that can be used or exploited for my role-playing endeavor.
There have been moments during this time that I have taken a short break and ran AD&D, Talislanta, Star Wars and a couple one-shot games, but I always return to SLA Industries.
The game where a massive company owns almost all of the 'Known Universe,' were if you do not work for the company, you work for a Soft Company (small company with no backing or a direct competitor), a terrorist trying to bring down SLA Industries, or one of the unemployed masses.
The game where serial killers are so prolific they are not even acknowledged until their 13th kill, where violence and sex on the TV are the norm, not the exception.
Maybe the space in my heart for this game is because it is so far fetched, maybe it is the artwork, or maybe it is because of the ease with which I can setup and run a mission.
Maybe it is because, if you think about it, the game is so close to our own world...
Just some thoughts, enjoy your game.
Showing posts with label SLA. Show all posts
Showing posts with label SLA. Show all posts
Wednesday, August 7, 2013
Monday, August 5, 2013
SLA Industries: Out with a Bang meet Jack and Jill
With the squad being down to Grundy, Hunter, Cappin and Doc due to the missing Shaktar and Brain Waster the financier group 'Flaming Turkeys,' where they have been getting a few BPNs from, sends in a Sniper to help them out a bit.
After quickly burning through the newbies Blue BPN they decided to get back to business and call up Jonesy at Flaming Turkeys.
Offered a Grey BPN the squad happily accepts. Simple work. There is a Channel Resistance uplink cell in Industrial Sector 86 that has holed up in an abandoned building.
Arriving in the area, the squad parks the APC a couple blocks away and heads in on foot. Upon getting to the building, Grundy attempts to weld the doors of the main entrance, briefly harassed by what appears to be a security guard who is waved off by Hunters SLA badge, and moves to the back door, leaving Hunter to watch the main entrance.
The Sniper, Terry, is placed on an adjacent rooftop to assist and Cappin heads around to the loading dock to find an entrance.
Doc and Grundy enter the building and as Grundy is welding the door shut they are interrupted by a man claiming to be a delivery boy for an Orientan restaurant. Grundy slaps him out of the way, inadvertently killing him.
Doc decides to start working his way up the stairs to the second floor. Terry radios the squad to let them know that all the lights above the 2nd floor just went out, as Cappin busts open the loading bay door.
Doc arrives at the 2nd floor door and opens it, he is met with gunfire. As the bullets pelt him and the door, he manages to drop back and close it, and doses kickstart and UV.
Cappin, hearing his brother hit makes his way quickly to the stairwell, proceeded by Grundy. With the Morgan brothers forming a plan for the 2nd floor assault, Grundy heads up to the 3rd floor.
Terry leaves his perch to get a better position with Hunter who is now working his way through the front of the building and checking the first floor.
Grundy makes it to the 3rd floor and opens the door, and quickly closes it as bullets ricochet off his helmet, almost killing him. Good thing he is a Stormer.
Hearing their friend eat lead upstairs, Cappin decides to change up their plan, opens the door just a crack and tosses in a fragmentation grenade.
The dilapidated building shakes a little with the explosion, and all goes quiet inside.
Outside, Terry is making his way around the building and sees two figures zip line through some buildings. He immediately radios the members of the squad inside and Hunter comes back out to help.
Looking over the damage inside, the grenade has blasted a hole in the 3rd and 2nd floors, the blast probably enhanced a little by the Vito and Buzzard model Tek Trex drones...that now lay scattered in pieces.
Grundy heads for the roof to try and assist with the 2 fleeing figures while Cappin and Doc head for the 4th and 5th floors.
Hunter takes off on his powerboard to follow a van that he spots leaving at a high rate of speed, Terry moves to another building to take up position in case someone else decides to run for it.
Grundy opens the door to the roof expecting to run to the edge and zipline down with his rifle, but the bullets pounding into him force him back through the door. On the roof are 4 DN operatives packing SMGs and automatic rifles!
Doc leaves Cappin to clear the 4th floor and heads up to the roof to assist Grundy.
Cappin, after doing some quick drug-addled thinking, decides the best idea is to blow a hole in the 5th floor and runs upstairs while Grundy and Doc form a plan of attack.
Cappin tosses his last grenade through the door to the 5th floor at the same time Grundy and Doc open the door to the roof, Grundy going high and full auto, Doc kneeling and going low with two 603s with a single hotline round in each.
Grundy and Doc manage to take out all four of the DN operatives on the roof, while Cappin looks at the hole in the floor and wonders why the ceiling is still mostly intact.
Hunter is still following the van, calls Shiver scaf support to try and get a tracker in the sky, but there are none available at the moment while Terry is moving up the side of an adjacent building.
Doc and Grundy use the two DN operatives in body armor to slide down the zipline, to a now empty corner, as Cappin starts to sweep the 5th floor and catches movement at a door towards the end of the hallway.
Cappin, realizing he has no more grenades, kicks open the door and trigger locks his 706 Power Reaper, the four DN operatives inside open up with their DN74 SMGs and DN80 rifles...and everything goes silent.
With Cappin not answering his headset, Terry checks the room through his scope as Grundy grabs Doc and starts to climb back up the zipline. Fifteen blocks away, Hunter is still following the escaping van on his hoverboard.
Terry sees no movement in the room.
As Grundy and Doc make it into the room they find Cappin with his chest torn apart and his left leg completely missing. Doc immediately calls for medical help and him and Grundy attempt to revive him.
About 20 blocks away, the backdoor of the van opens up and a hail of bullets from the DN operative impact into Hunters chest knocking him off his hoverboard at around 50mph. If the bullets had not killed him, the impact and asphalt would have.
Unable to revive Cappin, Grundy heads out to recover Hunters body.
The Channel Resistance cell was broken and the BPN successful overall, but it was a hard-won battle. Doc and Grundy headed home with lowered heads and sunken hearts to drink a few sorrows and watch TV.
During the episode of GoreZone, Jack makes an appearance, showing film of Cappin and Hunter dying...
Til next time...enjoy your game!
After quickly burning through the newbies Blue BPN they decided to get back to business and call up Jonesy at Flaming Turkeys.
Offered a Grey BPN the squad happily accepts. Simple work. There is a Channel Resistance uplink cell in Industrial Sector 86 that has holed up in an abandoned building.
Arriving in the area, the squad parks the APC a couple blocks away and heads in on foot. Upon getting to the building, Grundy attempts to weld the doors of the main entrance, briefly harassed by what appears to be a security guard who is waved off by Hunters SLA badge, and moves to the back door, leaving Hunter to watch the main entrance.
The Sniper, Terry, is placed on an adjacent rooftop to assist and Cappin heads around to the loading dock to find an entrance.
Doc and Grundy enter the building and as Grundy is welding the door shut they are interrupted by a man claiming to be a delivery boy for an Orientan restaurant. Grundy slaps him out of the way, inadvertently killing him.
Doc decides to start working his way up the stairs to the second floor. Terry radios the squad to let them know that all the lights above the 2nd floor just went out, as Cappin busts open the loading bay door.
Doc arrives at the 2nd floor door and opens it, he is met with gunfire. As the bullets pelt him and the door, he manages to drop back and close it, and doses kickstart and UV.
Cappin, hearing his brother hit makes his way quickly to the stairwell, proceeded by Grundy. With the Morgan brothers forming a plan for the 2nd floor assault, Grundy heads up to the 3rd floor.
Terry leaves his perch to get a better position with Hunter who is now working his way through the front of the building and checking the first floor.
Grundy makes it to the 3rd floor and opens the door, and quickly closes it as bullets ricochet off his helmet, almost killing him. Good thing he is a Stormer.
Hearing their friend eat lead upstairs, Cappin decides to change up their plan, opens the door just a crack and tosses in a fragmentation grenade.
The dilapidated building shakes a little with the explosion, and all goes quiet inside.
Outside, Terry is making his way around the building and sees two figures zip line through some buildings. He immediately radios the members of the squad inside and Hunter comes back out to help.
Looking over the damage inside, the grenade has blasted a hole in the 3rd and 2nd floors, the blast probably enhanced a little by the Vito and Buzzard model Tek Trex drones...that now lay scattered in pieces.
Grundy heads for the roof to try and assist with the 2 fleeing figures while Cappin and Doc head for the 4th and 5th floors.
Hunter takes off on his powerboard to follow a van that he spots leaving at a high rate of speed, Terry moves to another building to take up position in case someone else decides to run for it.
Grundy opens the door to the roof expecting to run to the edge and zipline down with his rifle, but the bullets pounding into him force him back through the door. On the roof are 4 DN operatives packing SMGs and automatic rifles!
Doc leaves Cappin to clear the 4th floor and heads up to the roof to assist Grundy.
Cappin, after doing some quick drug-addled thinking, decides the best idea is to blow a hole in the 5th floor and runs upstairs while Grundy and Doc form a plan of attack.
Cappin tosses his last grenade through the door to the 5th floor at the same time Grundy and Doc open the door to the roof, Grundy going high and full auto, Doc kneeling and going low with two 603s with a single hotline round in each.
Grundy and Doc manage to take out all four of the DN operatives on the roof, while Cappin looks at the hole in the floor and wonders why the ceiling is still mostly intact.
Hunter is still following the van, calls Shiver scaf support to try and get a tracker in the sky, but there are none available at the moment while Terry is moving up the side of an adjacent building.
Doc and Grundy use the two DN operatives in body armor to slide down the zipline, to a now empty corner, as Cappin starts to sweep the 5th floor and catches movement at a door towards the end of the hallway.
Cappin, realizing he has no more grenades, kicks open the door and trigger locks his 706 Power Reaper, the four DN operatives inside open up with their DN74 SMGs and DN80 rifles...and everything goes silent.
With Cappin not answering his headset, Terry checks the room through his scope as Grundy grabs Doc and starts to climb back up the zipline. Fifteen blocks away, Hunter is still following the escaping van on his hoverboard.
Terry sees no movement in the room.
As Grundy and Doc make it into the room they find Cappin with his chest torn apart and his left leg completely missing. Doc immediately calls for medical help and him and Grundy attempt to revive him.
About 20 blocks away, the backdoor of the van opens up and a hail of bullets from the DN operative impact into Hunters chest knocking him off his hoverboard at around 50mph. If the bullets had not killed him, the impact and asphalt would have.
Unable to revive Cappin, Grundy heads out to recover Hunters body.
The Channel Resistance cell was broken and the BPN successful overall, but it was a hard-won battle. Doc and Grundy headed home with lowered heads and sunken hearts to drink a few sorrows and watch TV.
During the episode of GoreZone, Jack makes an appearance, showing film of Cappin and Hunter dying...
Til next time...enjoy your game!
Tuesday, July 30, 2013
SLA Industries: Strawberry Princess Retrieval
Tonight, the squad had their first meeting with a Contract Killer: Strawberry Princess, via a Grey retrieval BPN.
It was a simple premise, locate and return Strawberry Princess, rep 6 CK who disappeared after ambushing Sour Blood after he made his way from destroying Deity in their latest match. She was able to take him out because she uses a homemade non-lethal poison.
From Strawberry's agent they are informed of her last known address, and given a picture. They are also informed that she is quite off in the head, and very deadly when she wants to be.
The squad comes up with a plan, they will dress up in costume as The Berry Knight (Grundy), Watermelon Soldier (Ian), Black Cherry (Hunter) and The Pie Pimp (Feelgood) and then deliver cupcakes laced with a sleeping agent to her apartment under the guise of Cupcake Scouts.
When they arrive at her apartment they find the place ransacked. They check the surveillance video and see her leaving out the front door with her gear a few hours before. Not knowing where she might run to they contact Dr McNamara, her psychologist.
After speaking with her psychologist, the squad learns that she is a paranoid schizophrenic fantasist who lives in a place called "Strawberry Land" and only feels safe in the "Berry Patch."
A wild goose chase is born!
The Medic and Death Squad Frothers head to her Clansmen to see if she went to them for help while the 313 Sector Ranger and the Wraithen KMS go downtown to check out a strip club called "Strawberry Land."
With no information in either place, the Frothers meet the rest of the squad at the club and start thinking about what to do next.
After looking into her past, the squad decides to contact a few of her ex-squadmates from "5-Star Carnage," the last squad she was in as an operative.
Doc Stevenson (Human Medic), Grease Monkey (Human Pilot/Navigation), Bullethead (313 Death Squad), Marco (Ebon I/I) and Norwood (Human Strike Squad) agree to show up to the club after finishing up their most recent BPN. Stevenson, Grease Monkey and Bullethead are the only three that actually knew her.
They talk to the squad about Grainne, as they knew her before she joined the Circuit, and how she was such a nice girl that joined up with them after being in a few squads that bullied her. Stroke, their deceased Brain Waster I/I treated her like a long lost little sister and after his death, she left the squad to join the Contract Circuit.
When the squad informs them that she is missing, Doc tells them of the time she was lost in Cannibal Sector 4. Grundy (aka The Berry Knight), remembers the name "Berry Patch" from the back of his memory but cannot place the reference, being a Sector Ranger all he can remember is that it has something to do with Cannibal Sector 4.
The squad decides to go into CS4 to try and find this "Berry Patch." Strawberry's old squadmates volunteer to help because she was "like a sister" to them.
Into the Cannibal Sector they go, and come across a downed Stingray, the jeep and SCAF bikes missing, communications, navigation and fire controls are all missing, along with basic equipment. Investigation of the vehicle also shows them that it was taken down with precision weapons fire.
Leaving Norwood and Marco in the APC, the rest of the group go to scout around a bit, finding some children playing with a severed head. As they watch and think about what to do, Grundy stands up and offers them cupcakes, the children scatter into the ruins.
Marco screams and runs towards the group, yelling about a man in Crackshot armor getting the drop on Norwood and dragging him off.
Everyone retreats into the APC and starts to move on. Marco is given a cupcake to calm him down and quickly loses consciousness. Worried that he may have picked up some sort of virus or infection in the area Stevenson and Feelgood start to examine Marco.
As the Wraith Raider starts to feel a bit uncomfortable, due to being the only other person there without a sealed suit, the two Medics find blood and what appears to be human tissue in the Ebons mouth. Further examination uncovers blood on his fingers also.
Not sure of what to do, the group heads back to where Norwood was killed.
Norwoods body is found, not far from where the APC had been parked, his helmet gone, his face mauled by...something. It turns out the squad was lucky to find anything, as there are a few cannibal children hiding in the rubble nearby.
Grundy asks the children if they would answer a few questions. The children state that they want the body in return for information. Stevenson agrees, he has only known Norwood for a couple weeks and is more interested in getting the reclamation bonus for the gear.
Grundy then asks if they have seen the Strawberry Princess, describing how she looks, the children mutter under their breath, "We have not seen the mother, can we have the body now?" The body is left to the children.
Stevenson agrees to tie up Marco until he wakes up due to the wounds on Norwood not matching his story, then Feelgood can dose him with honesty to find out what happened. Grundy loses his patience and uses a bit of Wall Wash as smelling salts to wake up the Ebon.
The Ebon states that he is working undercover on a BPN to ferret out Norwood who was suspected of being a DarkNight agent. Marco states that Norwood asked him for his help so he popped Ebb Beast and took him out now that the truth was out.
Stevenson knocks him unconscious again, and ties up Marco, stating the truth will be found out when they return to Mort.
As night falls, Grundy goes hunting for something to eat. He comes across a few cannibals that have taken down a couple of Ex-War Criminals. He makes contact peacefully and explains that the squad is just looking for someone. A couple of the cannibals break off from the group and return shortly with Violet, a 'Mother' in the cannibal clan.
More is found out about Grainne's time spent in CS4 and the group finds out that she is considered a member of the clan. When asked about the "Berry Patch," Violet draws a map on a piece of skin taken from one of the Ex-War Criminals.
Grease Monkey takes a look at the map and lets everyone know that they will not be able to follow it during the night so the group takes shifts sleeping, Stevenson keeps Marco sedated to keep him from formulating.
Using the map, the Berry Patch is easy to find. An ruined husk of a grocery store named, Berry Patch Grocery.
The squad, still believing that their costumes may work to get close to Strawberry Princess, enter the building first. Making their way past the ruins of checkout stations, they are contacted over the loudspeakers by their target, who seems completely confused as to why they are dressed oddly.
Bullets scream through the front windows and the squad takes cover, Grainne's ex-squadmates have turned on the PC's. Marco folds away as Grease Monkey and Stevenson take up position.
After a brief firefight, Carnage is dead and the squad have gained some trust with Grainne, who is happy to return to her Contract Killer lifestyle now that her old squad is dead.
The rest of the story:
Five-star Carnage was a successful squad, but Stevenson and Grease Monkey started to get into some subversive activities. Stroke, being an Investigation Operative, was on to them and Stevenson killed him during a BPN. Grainne, Stroke's confidant, left the squad to join the CK Circuit out of fear, she knew that Stroke was murdered, but had no proof.
Marco was brought into the squad directly by Stevenson, Norwood was brought in by Bullethead, under the guise of a new operative that needed a squad. Norwood was on a BPN to infiltrate the squad and root out subversive elements.
Marco found out about Norwood and killed him, Stevenson played along with the group in order to throw the squad off because he did not know how much information Grainne had about his activities and wanted to make sure she was found so he could kill her.
Stevenson killed Bullethead after the squad entered the grocery, Marco was killed by Grainne.
The squad walked away with a couple of good contacts, a bit of extra cred and with some red tape acrobatics were able to re-assign Carnage's APC to their own squad.
Had a NPC cameo from my wife's Frother Don McGuiness, who is now convinced that the Cupcake Scouts are real and wants to be a 'Den Mother' for them.
It was a simple premise, locate and return Strawberry Princess, rep 6 CK who disappeared after ambushing Sour Blood after he made his way from destroying Deity in their latest match. She was able to take him out because she uses a homemade non-lethal poison.
From Strawberry's agent they are informed of her last known address, and given a picture. They are also informed that she is quite off in the head, and very deadly when she wants to be.
The squad comes up with a plan, they will dress up in costume as The Berry Knight (Grundy), Watermelon Soldier (Ian), Black Cherry (Hunter) and The Pie Pimp (Feelgood) and then deliver cupcakes laced with a sleeping agent to her apartment under the guise of Cupcake Scouts.
When they arrive at her apartment they find the place ransacked. They check the surveillance video and see her leaving out the front door with her gear a few hours before. Not knowing where she might run to they contact Dr McNamara, her psychologist.
After speaking with her psychologist, the squad learns that she is a paranoid schizophrenic fantasist who lives in a place called "Strawberry Land" and only feels safe in the "Berry Patch."
A wild goose chase is born!
The Medic and Death Squad Frothers head to her Clansmen to see if she went to them for help while the 313 Sector Ranger and the Wraithen KMS go downtown to check out a strip club called "Strawberry Land."
With no information in either place, the Frothers meet the rest of the squad at the club and start thinking about what to do next.
After looking into her past, the squad decides to contact a few of her ex-squadmates from "5-Star Carnage," the last squad she was in as an operative.
Doc Stevenson (Human Medic), Grease Monkey (Human Pilot/Navigation), Bullethead (313 Death Squad), Marco (Ebon I/I) and Norwood (Human Strike Squad) agree to show up to the club after finishing up their most recent BPN. Stevenson, Grease Monkey and Bullethead are the only three that actually knew her.
They talk to the squad about Grainne, as they knew her before she joined the Circuit, and how she was such a nice girl that joined up with them after being in a few squads that bullied her. Stroke, their deceased Brain Waster I/I treated her like a long lost little sister and after his death, she left the squad to join the Contract Circuit.
When the squad informs them that she is missing, Doc tells them of the time she was lost in Cannibal Sector 4. Grundy (aka The Berry Knight), remembers the name "Berry Patch" from the back of his memory but cannot place the reference, being a Sector Ranger all he can remember is that it has something to do with Cannibal Sector 4.
The squad decides to go into CS4 to try and find this "Berry Patch." Strawberry's old squadmates volunteer to help because she was "like a sister" to them.
Into the Cannibal Sector they go, and come across a downed Stingray, the jeep and SCAF bikes missing, communications, navigation and fire controls are all missing, along with basic equipment. Investigation of the vehicle also shows them that it was taken down with precision weapons fire.
Leaving Norwood and Marco in the APC, the rest of the group go to scout around a bit, finding some children playing with a severed head. As they watch and think about what to do, Grundy stands up and offers them cupcakes, the children scatter into the ruins.
Marco screams and runs towards the group, yelling about a man in Crackshot armor getting the drop on Norwood and dragging him off.
Everyone retreats into the APC and starts to move on. Marco is given a cupcake to calm him down and quickly loses consciousness. Worried that he may have picked up some sort of virus or infection in the area Stevenson and Feelgood start to examine Marco.
As the Wraith Raider starts to feel a bit uncomfortable, due to being the only other person there without a sealed suit, the two Medics find blood and what appears to be human tissue in the Ebons mouth. Further examination uncovers blood on his fingers also.
Not sure of what to do, the group heads back to where Norwood was killed.
Norwoods body is found, not far from where the APC had been parked, his helmet gone, his face mauled by...something. It turns out the squad was lucky to find anything, as there are a few cannibal children hiding in the rubble nearby.
Grundy asks the children if they would answer a few questions. The children state that they want the body in return for information. Stevenson agrees, he has only known Norwood for a couple weeks and is more interested in getting the reclamation bonus for the gear.
Grundy then asks if they have seen the Strawberry Princess, describing how she looks, the children mutter under their breath, "We have not seen the mother, can we have the body now?" The body is left to the children.
Stevenson agrees to tie up Marco until he wakes up due to the wounds on Norwood not matching his story, then Feelgood can dose him with honesty to find out what happened. Grundy loses his patience and uses a bit of Wall Wash as smelling salts to wake up the Ebon.
The Ebon states that he is working undercover on a BPN to ferret out Norwood who was suspected of being a DarkNight agent. Marco states that Norwood asked him for his help so he popped Ebb Beast and took him out now that the truth was out.
Stevenson knocks him unconscious again, and ties up Marco, stating the truth will be found out when they return to Mort.
As night falls, Grundy goes hunting for something to eat. He comes across a few cannibals that have taken down a couple of Ex-War Criminals. He makes contact peacefully and explains that the squad is just looking for someone. A couple of the cannibals break off from the group and return shortly with Violet, a 'Mother' in the cannibal clan.
More is found out about Grainne's time spent in CS4 and the group finds out that she is considered a member of the clan. When asked about the "Berry Patch," Violet draws a map on a piece of skin taken from one of the Ex-War Criminals.
Grease Monkey takes a look at the map and lets everyone know that they will not be able to follow it during the night so the group takes shifts sleeping, Stevenson keeps Marco sedated to keep him from formulating.
Using the map, the Berry Patch is easy to find. An ruined husk of a grocery store named, Berry Patch Grocery.
The squad, still believing that their costumes may work to get close to Strawberry Princess, enter the building first. Making their way past the ruins of checkout stations, they are contacted over the loudspeakers by their target, who seems completely confused as to why they are dressed oddly.
Bullets scream through the front windows and the squad takes cover, Grainne's ex-squadmates have turned on the PC's. Marco folds away as Grease Monkey and Stevenson take up position.
After a brief firefight, Carnage is dead and the squad have gained some trust with Grainne, who is happy to return to her Contract Killer lifestyle now that her old squad is dead.
The rest of the story:
Five-star Carnage was a successful squad, but Stevenson and Grease Monkey started to get into some subversive activities. Stroke, being an Investigation Operative, was on to them and Stevenson killed him during a BPN. Grainne, Stroke's confidant, left the squad to join the CK Circuit out of fear, she knew that Stroke was murdered, but had no proof.
Marco was brought into the squad directly by Stevenson, Norwood was brought in by Bullethead, under the guise of a new operative that needed a squad. Norwood was on a BPN to infiltrate the squad and root out subversive elements.
Marco found out about Norwood and killed him, Stevenson played along with the group in order to throw the squad off because he did not know how much information Grainne had about his activities and wanted to make sure she was found so he could kill her.
Stevenson killed Bullethead after the squad entered the grocery, Marco was killed by Grainne.
The squad walked away with a couple of good contacts, a bit of extra cred and with some red tape acrobatics were able to re-assign Carnage's APC to their own squad.
Had a NPC cameo from my wife's Frother Don McGuiness, who is now convinced that the Cupcake Scouts are real and wants to be a 'Den Mother' for them.
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